Archive | February, 2008

#52 - 2008 Feb 14 - Road Warrior Otwell - Extended Part 2

#52 - 2008 Feb 14 - Road Warrior Otwell - Extended Part 2

Episode #52 - 2008 Feb 14 - Extended Part 2 Another take on the Extended Format, roughly half way through the season.  This time, with perferred decklists, and updated statisics. Visit the Official MTGCast Network Facebook Group: http://www.facebook.com/group.php?gid=8125010411 If you have any feedback, please send it too: otwellc@gmail.com [...more]

Road Warrior Otwell Comments (0)

The Magic Sock #102: Interview with Rebecca Guay

The Magic Sock #102: Interview with Rebecca Guay

Total running time: 1 hour and 1 minute and 23 seconds. Show Notes: –Interview with Rebecca Guay who has worked with Wizards of the Coast, painting Magic cards since Alliances. For more information on Rebecca Guay and to see the beautiful art she’s created, visit her website. –Run through of the four preconstructed decks from Morningtide. –Send me your [...] [...more]

The Magic Sock Comments (0)

Monday Night Magic #91: More bad news?

Monday Night Magic #91: More bad news?

MTGCast Episode 91 - More bad news? “You read it somewhere else, but you heard it here first!” We are brought to you by MTGMintCard.com and TrollAndToad.com! This Week in Magic We have our first sneak peek of the Shadowmoor package images! The MTGO III countdown is still paused and Morningtide will be released under the old MTGO client. [...] [...more]

Monday Night Magic Comments (0)

The Magic Sock #101: Morningtide: It’s Here!

The Magic Sock #101: Morningtide: It’s Here!

Total running time: 46 minutes and 25 seconds. Show Notes: –Talk about the changes to the Magic: The Gathering Pro Tour and the Pro Tour Players Union. –Run through of my favorite commons from Morningtide and a discussion of why they’re good for limited/sealed play. –Question of the week: “What do you think of the Pro Tour and Pro [...] [...more]

The Magic Sock Comments (0)

Monday Night Magic #90: MTGO III release paused. Again.

Monday Night Magic #90: MTGO III release paused. Again.

MTGCast Episode 90 - MTGO III release paused. Again. “You read it somewhere else, but you heard it here first!” We are brought to you by MTGMintCard.com and TrollAndToad.com! This Week in Magic Still in that post-Morningtide lull. The live public beta of MTGO III has come and gone on 1/31/08 and now we see that the countdown to [...] [...more]

Monday Night Magic Comments (0)

2008 Jan 30 - Djinns Playground #6 - Pro Tour Points and Pro Players Club

2008 Jan 30 - Djinns Playground #6 - Pro Tour Points and Pro Players Club

After a long hiatus spent frolicking with his immense harem, The Immortal Djinn has returned to chime in on the recent changes to the Pro Tour points and Players Club!How does this affect you??? [...more]

The Djinn's Playground Comments (1)

    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.