Archive | July, 2008

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2 This week on the Magic School Bus, block tournaments all around us. Discussion on Faeries and why it is (or in Robs opinion) is not the best deck in the format. We discuss a little about [...] [...more]

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#9 - 2008 Jul 07 - Djinns Playground #9 - Chicago is my kind of town…

#9 - 2008 Jul 07 - Djinns Playground #9 - Chicago is my kind of town…

Djinn’s Playground #9 - Chicago is my kind of town… In his latest episode the Omnipotent Djinn: -breaks down his run to claim the Mile High Regional Championship title. -suggests that WOTC incorporate random drug tests. -shares his views on Faerie *cough*, I mean, Lorwyn Block Constructed. -touches on some new Eventide cards that will help you at your Pre-release [...] [...more]

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Monday Night Magic #111: Gavin Wins PTQ Vancouver!

Monday Night Magic #111: Gavin Wins PTQ Vancouver!

We are brought to you by MTGMintCard.com and TrollAndToad.com! This Week in Magic Check out the full-art Mutavault that is starting to show up a bit more and will only set you back $200. Very cool Player Rewards versions of Ponder and Corrupt. Oh, and Gavin won PTQ Vancouver! He runs us through the tourney, what [...] [...more]

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Planeswalk with the Proffessors #34: Hold G4 for Eventide

Planeswalk with the Proffessors #34: Hold G4 for Eventide

Hello everybody and welcome to another episode of Planeswalkin with the Proffessors! This week we’ve got a jam packed show with 2120 cards brought to the virtual Eventide table this week, as well as feature a couple of new decklist ideas from viewers and finally take a look at Patrick Chapin’s plans for bringing Magic [...] [...more]

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The Magic Sock #123: Eventide Previews

The Magic Sock #123: Eventide Previews

Total running time: 1 hour 3 minutes and 6 seconds. Show Notes: –Support The Magic Sock and make a donation! –Help me out. Subscribe to the show: http://feeds.feedburner.com/themagicsock –Opening music by Luma (”Wake Up”) available on Podshow.com. –Eventide visual spoiler. Discussion about the new cards. –Blast from the past: Quick review of Homelands Magic set release in October 1995. –Check out all [...] [...more]

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MTGCast Special - Fired Up for Our Own Eventide Spoiler Card!

MTGCast Special - Fired Up for Our Own Eventide Spoiler Card!

We are brought to you by MTGMintCard.com and TrollAndToad.com! Our Eventide Spoilers! Kudos to Jessica with helping us get spoiler cards again and we bring your 5 cards including a never-before-seen rare, Fiery Bombardment! Also, for spoilers today, make sure to check out UGO.com today! Leave a voice mail on our new phone line - 469-277-2278 So why wait? [...] [...more]

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Planeswalk with the Proffessors #33: Drafting to Perfection:Shadowmoor Edition

Planeswalk with the Proffessors #33: Drafting to Perfection:Shadowmoor Edition

Part A: Part B: Hello everybody and welcome to another episode of Planeswalking with the Proffessors! This week when we planeswalk on the first episode of the summer series we’ll be heading down to the local shop to check out others’ opinions on drafting Shadowmoor along with tips you need to know from the top drafters out [...] [...more]

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#10 - 2008 July 01  - The Magic School Bus #10 - James Cagle and Robert Schiermeyer - Block Season

#10 - 2008 July 01 - The Magic School Bus #10 - James Cagle and Robert Schiermeyer - Block Season

The block season is upon us and it is a good one. Rob and James talk a little about block and the decks that are impacting the format. We go over the comprehensive rules regarding game states with the card Mirrorweave. We also cover some of the cards that will be released [...] [...more]

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Monday Night Magic #110: Enough Eventide Spoilers to Make Your Head Explode

Monday Night Magic #110: Enough Eventide Spoilers to Make Your Head Explode

We are brought to you by MTGMintCard.com and TrollAndToad.com! This Week in Magic Kudos to WoTC for bringing back the surprise “Pizza and a Preview Pack” to select FNM tournaments. Rumors abound regarding the possibility of a Patrick Chapin involved in a Magic TV show. And congratulations to Francisco Braga for winning GP Buenos Aires. Eventide Roundup The [...] [...more]

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.