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Theory and Design of MTG – Week 10: Wrapping Up

This podcast will be our final podcast. It isn’t part of the syllabus, but we reflect on what went right and what went wrong with the class. We also have an interview with Leland, the winner of our tournament.
Again,…

Theory and Design of MTG – Week 9: Presentations

Syllabus Description: For the final session, students will each do approximately 5 minute presentations on topics related to the course.
Most of the presentations talk about the evolution of the deck they played, but some other interesting topics included:
-…

Theory and Design of MTG – Week 8: Epistemic Logic

Syllabus Description: We will continue our discussion of knowledge in limited formats, addressing topics such as signaling and hate-drafting. Particularly, we will formalize the notions of knowledge into epistemic logic. In a system of knowledge, various players will know different…

Theory and Design of MTG – Week 7: DCI

Sorry, the gain at the very beginning is way too high, but I correct it a couple seconds in.
Syllabus Description: This week, George Michelogiannakis, a level 3 DCI judge, will talk about professional Magic. So far, we’ve focused primarily…

Theory and Design of MTG – Week 6: AI

WARNING: This podcast is deathly boring.
Syllabus Description: Developments in artificial intelligence and game-playing computers have begun to influence Magic as well. Having seen the program Chinook officially conquer checkers and force a win or draw in any game, it’s…

Theory and Design of MTG – Week 5: Statistics

In our second lecture on the topic, we will take a more quantitative look at deckbuilding. We will discuss how probability can help us understand expected outcomes for deck construction, including a discussion of the “mana curve”, and when to…

Theory and Design of MTG – Week 4: Commercial Considerations

Syllabus Description: In this lecture, we will step back from topics within a game to Magic as a commercial product. Magic has largely been successful because it layers the lore of fantastic worlds on top of these mathematical systems to…

Magic Theory and Design of MTG — Week 3

Syllabus Description: With multiple agents and imperfect information, Magic is a series of strategic situations. We will explore basic Game Theory, including dominated strategies and best response and see how it applies in 1-on-1 games, multiplayer games, and drafting.
We…

Theory and Design of MTG (Week 2): Deck Construction and Card Advantage

Syllabus Description: The two basic activities in Magic are playing the game and building decks to play with. Having learned how to play and gained some insight into the theory of playing, we will discuss the basic concepts behind deck…

The Theory and Design of Magic: The Gathering: (Week 1) Overview of topics and the rules of Magic

We’ll first deal with administrative details and look over the syllabus to see if the class is suitable for the students. There will be an overview of the various topics we’ve decided to consider in the course and the justification…

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