Archive | The Magic School Bus

The Magic School Bus #30 - James Cagle and Paul Cheon - Searching for a Co-Host

The Magic School Bus #30 - James Cagle and Paul Cheon - Searching for a Co-Host

Welcome back to another Magic School Bus. After a busy few weeks, we were able to get one out. This episode, Rob is unavailable and I venture out to find a co host…I find Paul Cheon. Paul is moving out of the country for a while, so he decided to let us all know the [...] [...more]

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The Magic School Bus #29 - James Cagle and Robert Schiermeyer - Back to Normal

The Magic School Bus #29 - James Cagle and Robert Schiermeyer - Back to Normal

This week on The Magic School Bus, things get back to normal (normal for us) with both the hosts being along to talk about pretty much everything. Lots of listener emails and a review of many things that happened in Magic news. We also talk about the up coming extended season a little bit and [...] [...more]

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#28 - 2008 Nov 17 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #28 - Title Unoriginal

#28 - 2008 Nov 17 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #28 - Title Unoriginal

This week, Conley once again guest hosts as we a tiny bit about states look at listener comments. Not a bunch going on this week. This is one of hopefully 3 casts that will be going up this week. [...more]

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#27 - 2008 Nov 09 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #27 - CO States and Limited

#27 - 2008 Nov 09 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #27 - CO States and Limited

In this episode of the Magic School Bus, Rob and James go over their matches at states and what we learned from the whole, terrible, ordeal. There is also discussion on metagaming for limited and a look at Nick Eisles article as his choices for cards are evaluated. [...more]

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#26 - 2008 Nov 04 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #26 - Extended, Standard, and Draft Discussions

#26 - 2008 Nov 04 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #26 - Extended, Standard, and Draft Discussions

Berlin is over and the extended meta game is set…or is it? We go over a couple of the decks that made day 2 and we talk about elves…a lot. There has also been another qualifier for the Magic Cruise in our home town and the decklists are gone over and compared to the ones [...] [...more]

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#25 - 2008 Oct 31 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #25 - Conely explores Sealed

#25 - 2008 Oct 31 - The Magic School Bus - James Cagle and Robert Schiermeyer - Ep. #25 - Conely explores Sealed

With the internet down, it’s hard to upload a new episode. I was pleased to find out that it wasn’t just my connection, but the internet itself that took a few days off leaving us with just paper Magic to keep us entertained. Fortunately, that’s the perfect time to practice sealed deck. With [...] [...more]

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#24 - 2008 Oct 17 - The Magic School Bus #24 - James Cagle and Robert Schiermeyer - MSB Episode 24 - GP:KC and Emails

#24 - 2008 Oct 17 - The Magic School Bus #24 - James Cagle and Robert Schiermeyer - MSB Episode 24 - GP:KC and Emails

Rob and James talk about Shards limited and our experiences with it over the last couple weeks. We touch a little on Type 2, more to come on that after GP Kansas. Rob wanted to talk about slow rolling…therefore, we talk a little about the concept and practice of delaying action until absolutely [...] [...more]

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#23 - 2008 Oct 16 - The Magic School Bus #23 - James Cagle and Robert Schiermeyer - MSB Episode 23 - Shards of Alara Prerelease

#23 - 2008 Oct 16 - The Magic School Bus #23 - James Cagle and Robert Schiermeyer - MSB Episode 23 - Shards of Alara Prerelease

Rob, James, Road Warrior Otwell and Almighty Djinn discuss the cards and state of affairs at the Shards of Alara Prerelease. Former Colorado State Champ Kenny York joins us as does Grand Prix regular and Star City Games 5k top 8 money winner Brett Piazza. [...more]

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#22 - 2008 Oct 15 - The Magic School Bus #22 - James Cagle and Robert Schiermeyer - MSB Episode 22 - Reading Opponents and Microphones

#22 - 2008 Oct 15 - The Magic School Bus #22 - James Cagle and Robert Schiermeyer - MSB Episode 22 - Reading Opponents and Microphones

In this episode, Rob and James go to there Saturday hang out to meet with Matt Reynolds and Connly Woods to talk about tells and reads. The ability to know what your opponent has in his hand is one of the most valuable assets in the game. We discuss a few different ways [...] [...more]

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#21 - 2008 Sep 12 - The Magic School Bus #21 - James Cagle and Robert Schiermeyer - MSB Episode 21 - A Vintage Computer!

#21 - 2008 Sep 12 - The Magic School Bus #21 - James Cagle and Robert Schiermeyer - MSB Episode 21 - A Vintage Computer!

Sorry for the delay getting this out as I have been having a little computer difficulty; it’s fixed now and here we go. Lack of relevent content at the Type 1 tournament had prevented us from doing any sort of comprehensive coverage. We apologize for that and will be getting to that as soon as [...] [...more]

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.