Archive | The Magic School Bus

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2 This week on the Magic School Bus, block tournaments all around us. Discussion on Faeries and why it is (or in Robs opinion) is not the best deck in the format. We discuss a little about [...] [...more]

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#10 - 2008 July 01  - The Magic School Bus #10 - James Cagle and Robert Schiermeyer - Block Season

#10 - 2008 July 01 - The Magic School Bus #10 - James Cagle and Robert Schiermeyer - Block Season

The block season is upon us and it is a good one. Rob and James talk a little about block and the decks that are impacting the format. We go over the comprehensive rules regarding game states with the card Mirrorweave. We also cover some of the cards that will be released [...] [...more]

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#9 - 2008 June 01 - The Magic School Bus #9 - James Cagle and Robert Schiermeyer

#9 - 2008 June 01 - The Magic School Bus #9 - James Cagle and Robert Schiermeyer

#9 - 2008 June 01 - The Magic School Bus #9 - James Cagle and Robert Schiermeyer Today we discuss a couple of the submitted decks, the end of day one at GP Birmingham and Regionals. For feedback, send email to: themagicschoolbus2k8@gmail.com. [...more]

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#8 - 2008 May 22 - The Magic School Bus #8 - James Cagle and Robert Schiermeyer

#8 - 2008 May 22 - The Magic School Bus #8 - James Cagle and Robert Schiermeyer

#8 - 2008 May 22 - The Magic School Bus #8 - James Cagle and Robert Schiermeyer School is out and we finally have time to do another show. Thanks for bearing with us and for listening. This week, we have worlds competitor, Connely Woods, and we discuss the starcitygames.com tournament and talk about [...] [...more]

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#7 - 2008 Apr 15 - The Magic School Bus #7 - James Cagle and Robert Schiermeyer

#7 - 2008 Apr 15 - The Magic School Bus #7 - James Cagle and Robert Schiermeyer

#7 - 2008 Apr 15 - The Magic School Bus #7 - James Cagle and Robert Schiermeyer This week on The Magic School Bus, we return, Matt free, after being bogged down with an overwhelming amount of school work. We have a short show this week as we talk briefly about the finals [...] [...more]

The Magic School Bus Comments (13)

#6 - 2008 Apr 01 - The Magic School Bus #6 - James Cagle and Robert Schiermeyer

#6 - 2008 Apr 01 - The Magic School Bus #6 - James Cagle and Robert Schiermeyer

#6 - 2008 Apr 01 - The Magic School Bus #6 - James Cagle and Robert Schiermeyer This week on The Magic School Bus, Matt Reyolds returns as that annoying guest we can’t get rid of. We talk about a standard tournament from this weekend. We talk about elves in standard and how [...] [...more]

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#5 - 2008 Mar 25 - The Magic School Bus #5 - James Cagle and Robert Schiermeyer - Draft Recap

#5 - 2008 Mar 25 - The Magic School Bus #5 - James Cagle and Robert Schiermeyer - Draft Recap

#5 - 2008 Mar 25 - The Magic School Bus #5 - James Cagle and Robert Schiermeyer - This week on The Magic School Bus, Matt Reynolds joins us again (we can not seem to get rid of him). We cover the city champs event from last weekend. We break down the Reveillark [...] [...more]

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#4 - 2008 Mar 17 - The Magic School Bus #4 - James Cagle and Robert Schiermeyer - This week on The Magic School Bus, James is sick, so we make it brief.

#4 - 2008 Mar 17 - The Magic School Bus #4 - James Cagle and Robert Schiermeyer - This week on The Magic School Bus, James is sick, so we make it brief.

This week on The Magic School Bus, James is sick, so we make it brief. We we take a quick look at the results of Pro Tour Vienna and Pro Tour Philly. We do a brief recap on the store finals at the city champs and we let Rob complain a little [...] [...more]

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2008 Mar 10 - The Magic School Bus #3 - James Cagle and Robert Schiermeyer - This episode, we take a last look at extended and talk about the type II meta game shift.

2008 Mar 10 - The Magic School Bus #3 - James Cagle and Robert Schiermeyer - This episode, we take a last look at extended and talk about the type II meta game shift.

#3 - 2008 Mar 10 - The Magic School Bus #3 - James Cagle and Robert Schiermeyer - This episode, we take a last look at extended and talk about the type II meta game shift. [...more]

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2008 Feb 28 - The Magic School Bus #2 - James Cagle and Robert Schiermeyer

2008 Feb 28 - The Magic School Bus #2 - James Cagle and Robert Schiermeyer

This episode, we have 2 guests talking to us about GP vancouver and the current standard meta game [...more]

The Magic School Bus Comments (4)

    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.