Categorized | Mechanix

Madness

Posted on 11 October 2006 by Dominic Hodgson

Intro
Storm in my Heart by Scarred IV Life

A look at the Comprehensive Rules for madness.

Spiral Madness!
An update as to what’s new for storm, morph and of course madness from Time Spiral.

Storm:
Empty the Warrens (a storm take on Goblin Offensive)
Ground Rift (the new Panic Attack)
Volcanic Awakening

Morph:
Brine Elemental
Fathom Seer (a morph creature/Gush)
Fledgling Mawcor
Fortune Thief (the new Ali from Cairo)
Liege of the Pit (throwback to Lord of the Pit)
Slipstream Serpent
Thelonite Hermit (cousin to Deranged Hermit)
Weathered Bodyguards (reminiscient of Veteran Bodyguard)

Madness:
Call to the Netherworld
Dark Withering
Gorgon Recluse (similar to Thicket Basilisk)
Nightshade Assassin
Psychotic Episode

Mental History
A look at how madness may have began (Guerrilla Tactics) and how it might have influenced the Onslaught cyclers with triggered abilities, like Slice and Dice.

Methods to Madness
How to use madness effectively, and some example discard outlets.
Lion’s Eye Diamond
Dream Halls
Masticore
Compulsion
Hypochondria
Mortiphobia
Narcissism
Pyromania

Still Crazy After All These Years
A look at how madness cards along with Wild Mongrel and Psychatog dominated Standard of their day, as well as Extended and Legacy even now.

Craziest Card and a Demented Decklist
Fiery Temper is featured in the deck here:
http://www.essentialmagic.com/Decks/View.asp?ID=495520

Special Thanks
To MovieWavs.com for the Star Wars Theme
Stanford.edu for providing the definition of ‘fair use’ in terms of parody (so I’m not violating any copyright issues). http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/9-a.html#2

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.