Categorized | Mechanix

Morph

Posted on 27 September 2006 by Dominic Hodgson

Intro
Storm in my Heart by Scarred IV Life

A look at the Comprehensive Rules for morph, including the brand new changes (described in detail in Mark Gottlieb’s article).

Time Spiral Update!
A look at upcoming cards with abilities covered in today’s and previous episodes.

Ignite Memories (a new storm card), Vesuvan Shapeshifter (a throwback to Vesuvan Doppelganger) and Coral Trickster (a decent creature with Twiddle tacked on).

History
Where the face-down/morph mechanic started (Illusionary Mask and Camouflage) and how it might have influenced Kamigawa flip cards and Ninjitsu.

Older Morph Cards
A look at the different types of morph creatures, divided into several categories:

Upgraders: Blistering Firecat, Grinning Demon, Krosan Cloudscraper, Disruptive Pitmage, Dwarven Blastminer, and Whipcorder

Sneakers: Dawning Purist, Riptide Entrancer, Serpentine Basilisk, Silent Specter, Skirk Commando and Soul Collector

Tricksters: Bane of the Living, Echo Tracer, Frontline Strategist, Nantuko Vigilante, and Skirk Marauder.

Bluffers: Crude Rampart, Wall of Deceit and a bonus combo of Scornful Egotist + Juxtapose

Tribals: Bloodstoke Howler, Boneknitter, a couple of Mistform creatures, Nameless One, Proteus Machine and Warbreak Trumpeter

Anti-Tribals: Fallen Cleric, Foothill Guide and Riptide Biologist

Assistants: Ixidor, Reality Sculptor, Dream Chisel, Aphetto Runecaster, Aven Farseer, Bonethorn Valesk, Primal Whisperer, Skirk Alarmist and Tribal Forcemage

Meta-morphosis
Some cards that will ruin a morph player’s day.
AEther Flash, AEther Storm, Lethal Vapors, Chalice of the Void, Crime//Punishment, Pernicious Deed, Pyroclasm, Wrath of God, Fatal Mutation, Nosy Goblin, and Tariff

Mighty Morphin’
How morph cards influenced the tournament scene, namely Standard when they were legal.

Favorite Card
Willbender, with a sample decklist.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.