Categorized | Mechanix

Storm

Posted on 13 September 2006 by Dominic Hodgson

Intro: Eye Of The Storm by Hotter Than Karl

Looking at the Comprehensive Rules of the ability, along with what spells actually count as ‘played’. Of special mention, interaction with Isochron Scepter, Panoptic Mirror and Eye of the Storm.

Time Spiral Update
Looking at known storm cards in the upcoming set.

History
A look back at the beginnings of storm and where it may have influenced other abilities.

Weathering the Storm
Some ways to maximize the potential of the storm mechanic.

Drawing many cards to play:
Recycle
Yawgmoth’s Bargain
Skullclamp

Playing the same spells multiple times:
Hurkyl’s Recall, Rebuild, Retract
Cloudstone Curio
Yawgmoth’s Will
Ill-Gotten Gains
Recall
Nostalgic Dreams
Enduring Renewal and ‘free creatures’ (Ornithopter, Kobolds, Cloud of Faeries, and a sacrificer.
Elves, Concordant Crossroads, Tangleroot, Aluren, Fecundity

Past Cards
A look at each storm card, including their possiblities as well as proven use in popular decks.

Possible uses for Sprouting Vines: Seismic Assault, Lightning Storm

The Power of Storm
How storm dominated The Vintage and Legacy World Championships held August 2006. Here’s a link to Ted Knutson’s article: http://www.wizards.com/default.asp?x=mtgcom/feature/354

My Favorite!
Tendrils of Agony

Here’s a wacky ‘unpowered’ Vintage build using Cloudstone Curio, Kobolds and Tendrils of Agony for the win. http://www.essentialmagic.com/Decks/View.asp?ID=169335

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.