Categorized | The Magic School Bus

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2

Posted on 10 July 2008 by Christopher E. Otwell

#11 - 2008 July 09 - The Magic School Bus #11 - James Cagle and Robert Schiermeyer - Block Season Part 2



This week on the Magic School Bus, block tournaments all around us.


Discussion on Faeries and why it is (or in Robs opinion) is not the best deck in the format.


We discuss a little about standard and discuss a couple listener emails.


We go over a couple more cards from the Eventide spoiler as well.



[Editorial Comment by Christopher E. Otwell - - - Faeries is the best deck in Block, hands down.]

 
icon for podpress  11.mp3 [1:50:41m]: Play Now | Play in Popup | Download

3 Comments For This Post

  1. MikeHunt Says:

    Great Podcast! I got a bunch of players from my area in Mass to start listning , btw i started making the pyromancers swath deck and if nothing else its alot of fun.

  2. ThreeBlindMise Says:

    Actually, you can look at a facedown Hideaway card.

    From the comp rules:

    502.75. Hideaway

    502.75a Hideaway represents a static ability and a triggered ability. “Hideaway” means “This permanent comes into play tapped” and “When this permanent comes into play, look at the top four cards of your library. Remove one of them from the game face down and put the rest on the bottom of your library in any order. As long as that card remains removed from the game, it may be looked at by any player who has controlled this permanent.”

    However, the last part is not printed in the reminder text.

  3. AshmaDaeva Says:

    Yeah but in the case they spoke about (Bottled Cloyster) I’m not sure if the card can be seen or not.
    BTW Great Cast and want the next one.

    PS - I urge to all of you who have Norin the Wary, Please sign them and give them to me XD

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.