Categorized | The Magic School Bus

#12 - 2008 July 13 - The Magic School Bus #12 (2 of 2) - James Cagle and Robert Schiermeyer - Part 2 of the Epic 2 Part Podcast

Posted on 14 July 2008 by Christopher E. Otwell

#12 - 2008 July 13 - The Magic School Bus #12 (2 of 2) - James Cagle and Robert Schiermeyer - Part 2 of the Epic 2 Part Podcast


The Magic School Bus episode 12 is rated PG-13 for adult language, Adult discussion and psycological nudity.



The Next Chapter in the continuing saga. This is part 2 of 2.

 
icon for podpress  12_2_of_2.mp3 [56:05m]: Play Now | Play in Popup | Download

3 Comments For This Post

  1. Matt Says:

    Wow, my comments really went over the top this time. Sorry if I offended anybody.

    Otherwise, great podcast Rob and Cagle and thanks to everyone else who participated!

  2. James Says:

    you’re always over the top….that’s why everyone loves you

  3. AshmaDaeva Says:

    Yeah xD This was what i was saying to Mr Cagle (yes mr Cagle) about the Coffee shop atmosphere xD
    You guys really got it xD

    /me bows to the great show and says that Man. U just…sucks xD

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.