Categorized | The Magic School Bus

#13 - 2008 Jul 27 - The Magic School Bus #13 - James Cagle and Robert Schiermeyer - MSB Episode 13 - Standard and Block Discussions

Posted on 28 July 2008 by Christopher E. Otwell

#13 - 2008 Jul 27 - The Magic School Bus #13 - James Cagle and Robert Schiermeyer - MSB Episode 13 - Standard and Block Discussions


This week on The Bus, Matt Reynolds returns to talk a little about type 2 and block and we catch up on all our listener emails.

 
icon for podpress  13.mp3 [1:19:52m]: Play Now | Play in Popup | Download

7 Comments For This Post

  1. The_Immortal_Djinn Says:

    Good Show gents. (hands Matt some towels)—Imp’s Mischief is actually a decent card against faeries because they can Mischief the Ancestral Visions to themselves for 3 cards and lose zero life. But, yeah, it’s not a terribly fantastic card.

  2. Jensen Says:

    Thanks for looking at the deck. I’ve been working at this list alot lately and I made some changes because I was tired of getting chumped and dropped white and Doran. Doran vs BB was just annoying.

    Creatures (24)
    4 Stillmoon Cavalier
    4 Chameleon Colossus
    4 Kitchen Finks
    4 Llanowar Elves
    3 Cloudthresher
    3 Birds of Paradise
    2 Murderous Redcap

    Spells (12)
    4 Thoughtseize
    2 Slaughter Pact
    3 Makeshift Mannequin
    3 Nameless Inversion

    Land (24)
    4 Gilt Leaf Palace
    4 Reflecting Pool
    3 Treetop Village
    3 Twighlight Mire
    2 Murmuring Bosk
    1 Llanowar Waste
    1 Urborg, Tomb of Yawgmoth
    1 Pendelhaven
    3 Forest
    2 Swamp

    Sideboard (12)
    4 Krosan Grip
    3 Sudden Spoiling
    2 Slaughter Pact
    2 Extirpate
    2 Primal Command
    1 Cloudthresher
    1 Loxodon Warhammer

    Anyways, keep the casts coming and thanks again

  3. Matt Says:

    No doubt! I was very sniffle-ly that day :). I see what you are saying about the mischief, but it is so situational. Then again, I’m not a fan of the deck in general and they cleaned up with it. Kudos for that! Sometimes those decks out of right field that have game can surprise people, c.f. the Gassy Knoll deck.

  4. Conley Says:

    I hate to do this, as Matt was so generous in his comments towards me, but for the listeners sake, guttoral response can in fact not counter ancestral visions… so don’t try it, you will look stupid (Ex. Matt). Anyway, there indeed was a day where I was horrible at limited, and I often would lean on my constructed play skill. Eventually, after many many many articles read, and many many drafts competed in, I learned that limited play is actually more skill intensive than constructed,

    In constructed, your deck building skills greatly aid your play skill, and allow you to play a deck that fits your style. Limited however often makes you leave your comfort zone as far as deck type is concerned, and you have to view the playing field from many more angles. Each fo those angles translates into constructed and allows you to see situations from both players perspectives, and often leads you into knowing how to win from your seat, and your opponents seat, which is just as valuable information.

    Alright well I’m off to prep for nationals… my standard deck is the nuts, so I’m basically focusing on limited… new limited formats are always a bit of edgy and your gut feeling is huge. Ill be back for GP Denver and share how I became National champion (don’t doubt it :) ) Great cast, keep em up!

  5. Conley Says:

    PS. Top 16 get invites at Grand Prixs

  6. Matt Says:

    Lol! RTFC I guess. I can’t believe that I said that! Oh well, I still hate that deck!

  7. matt Says:

    hi do me a favor if chapins at drand prix denver get him drunk it would probally be hallarious

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.