Categorized | The Magic School Bus

#19 - 2008 Aug 27 - The Magic School Bus #19 - James Cagle and Robert Schiermeyer - MSB Episode 19 - Post GP:Denver

Posted on 28 August 2008 by Christopher E. Otwell

#19 - 2008 Aug 27 - The Magic School Bus #19 - James Cagle and Robert Schiermeyer - MSB Episode 19 - Post GP:Denver


This week, things get back to normal as we talk about some announcements in Wizards of the coast news and Rob gives us a recap of his day at GP Denver with a few examples of getting a read on someone.

 
icon for podpress  19.mp3 [1:33:21m]: Play Now | Play in Popup | Download

4 Comments For This Post

  1. Conley Says:

    Gotta say, I laughed my ass off for a good 2 minutes at Rob commenting on why he would play swans in extended… Bringing the joke back around is classic comedy gold lol. Also, Ill be down September 7th (Sunday) for the Vintage Extravaganza at Black Gold, You guys should set that date aside so we can do a cast, I’d love to be on again and throw in my 2 cents etc. And I’ll be calling Cagle in the next few days about Kansas City, so don’t think I forgot… Alright, Ill hit you guys up later, Reserve that date!!

  2. thewachman Says:

    I would love to hear a lot more on getting a read on someone and the best way to develop the skills to read opponents. I know one of my weakest skill sets in Magic is being able to read opponents. This was one of the most helpful Casts you have put out.

    On a side note your email link on MTGcast.com still points to Gmail.

  3. Christopher E. Otwell Says:

    Conley — Join me in Kansas City.

  4. Christopher E. Otwell Says:

    Shawn the Hammer Regnier was not known by his nickname because of asking people to arm-wrestle him to go first… It was because, before he picked up Magic, he was a prior US National Champion Arm-Wrestler.

Leave a Reply

    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.