Categorized | The Magic School Bus

2008 Mar 10 - The Magic School Bus #3 - James Cagle and Robert Schiermeyer - This episode, we take a last look at extended and talk about the type II meta game shift.

Posted on 12 March 2008 by Christopher E. Otwell

#3 - 2008 Mar 10 - The Magic School Bus #3 - James Cagle and Robert Schiermeyer -


This episode, we take a last look at extended and talk about the type II meta game shift.

 
icon for podpress  3.mp3 [1:42:12m]: Play Now | Play in Popup | Download

5 Comments For This Post

  1. Jin Says:

    Sweet Cast, guy who ran the scepter chant in PTQ:Hollywood in manchester is one of our regulars in our FNMs, and also help teched the Gaea’s Might Get there in PTQ Manchester. Might have gotten a better result if he had an island instead of a Tolarian West, which was crucial because he couldn’t play top in the same turn he played counterbalance. The Goblin vs Blue deck was brutal in the finals because of Earwig squad, which tore apart every counterspell from the deck before a resolved Patriach Bidding.

    Look forwards to next week, and cheers. (From across the pond)

  2. Jin Says:

    I also feel that faeries beat out reveilark not because of solely based on metagame hate, but because it is simply faster. Faeries have always been a bad matchup for Reveilark simply because they run extripate without the need for splash, faster, and permission that slows down Reviliark considerably, plus Lark doesn’t have many ways to deal with the hoard of 1/1 flyers if their main strategy is bounce, because of Scion of Oona.

  3. Will Says:

    I’ve really been enjoying TMSB so far. You guys should consider breaking up your podcast though. The one 100 minute file is humongous!

  4. Conley Says:

    You guys get my email?
    And For the record, you were way more savage on the luck than You let off Rob lol. I definately thoughtseized your only threat in agme 3 being tarmogoyf, leaving you with lands and wall of roots in hand, and you proceeded to rip land death and your lone seige gang commander… It was all fine at the time, but you could have at least top 8ed :( O well send me an email you two (or call).

  5. Sam Says:

    Excellent cast boys. Some of it had me in stiches. I am just getting make into magic after a long break and I find your stuff excellent. Keep it up and dont loose your sense of humor.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.