Categorized | The Magic School Bus

#4 - 2008 Mar 17 - The Magic School Bus #4 - James Cagle and Robert Schiermeyer - This week on The Magic School Bus, James is sick, so we make it brief.

Posted on 18 March 2008 by Christopher E. Otwell

This week on The Magic School Bus, James is sick, so we make it brief. We we take a quick look at the results of Pro Tour Vienna and Pro Tour Philly. We do a brief recap on the store finals at the city champs and we let Rob complain a little about it. We also answer a few listener emails and address some of the comments left to us at MTGcast.

 
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3 Comments For This Post

  1. Jin Says:

    Pro-black is a bitch. Phantom Centaur looks pretty hard to kill, short of Wrath. Strange how the metagame is completely different in two different GPs. Show’s how pre-registration scouting could pay off in the long run in regards to building a sideboard.

  2. Jin Says:

    Have you considered Ancient Grudge as Anti-Lark tech? Killing their Mindstone or Lens turn-2 could set them back a turn, following up with LD in turn 4 and then Siege-Gang. It was quite short show, hope you get better soon.

  3. Conley Says:

    Well come on, everyone knows Rob can luck sack his way with the best of them. Regardless however, you can’t really take away from his playskill as he’s obviously a really good player and is constantly up there at the top of the rankings out here in Mile-High land. For instance, even when Rob gets lucky against me, I don’t even come close to going on tilt because I know he has the ability to take a game regardless of the luck (granted it helps). O well, just figured I’d clarify that point, again good show and keep em up.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.