Categorized | The Magic School Bus

#5 - 2008 Mar 25 - The Magic School Bus #5 - James Cagle and Robert Schiermeyer - Draft Recap

Posted on 27 March 2008 by Christopher E. Otwell

#5 - 2008 Mar 25 - The Magic School Bus #5 - James Cagle and Robert Schiermeyer - This week on The Magic School Bus, Matt Reynolds joins us again (we can not seem to get rid of him). We cover the city champs event from last weekend. We break down the Reveillark deck and we draft on MTGO with a full recap of the picks and strategy.

 
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5 Comments For This Post

  1. Conley Says:

    Matt, Hate to rain on your parade, but since neither of the genuises hosting the show were informed enough to tell you (jk you know I love you guys) You can NEVER gain control of more than 1 creature with sower of temptation. Momentary blink and Sower is pretty much a Non-Bo although it does keep sower around and allows u to steal a dif critter later on. O well, Keep up the good work

  2. Matt Says:

    Oops! You’re right! My bad Conley. I suppose that the rules text beyond the first sentence matter as well :).

  3. Conley Says:

    Its cool, I wouldnt have even said anything other than for the fact that people take what they hear to heart, and I would surely run up against the kid who tries to take 35 of my guys with a single sower and defend his play with the “I read it on the internet” defense. Again though, good casts, just make sure those tools are at least feeding you for your efforts… I hear Cagles basement is a cold and lonely place… :(

  4. AshmaDaeva Says:

    Hey hey!!! :D Super cast as usual but i want to know is your youtube link because i can’t find it :(

  5. Josh Says:

    in the beats version of the larc deck i think run saffi then you can sac her to the ark it dies brings her and the riftwing back. and that means you constantly have the lark in play which is just insane so you can wrath, sac saffi, and you no how it works its like a 4 mana white plague wind.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.