Categorized | The Magic Sock

Building a Sealed Deck

Posted on 17 March 2006 by Dominic Hodgson

–Introduction to episode 10: Building a Sealed Deck
–Discussion of a building a sealed deck.
–Focus on keeping the deck 40 cards, good mana curve, 40% of deck should be mana, and try to stay away from casting costs with two of the same color (E.g., UU or GG).
–The Licivious Biddies: Talk of their music and the walk for MS. To learn more about the Biddies, visit their website.
–More information about the MS Walk in New York that the Biddies are participating in. To donate, visit their MS Walk page.
–Run through the sealed deck listening to the podsafe song “Famous” by The Lascivious Biddies”

White/Green/Black Sealed Deck
Creatures
Auratouched Mage
Centaur Safeguard
Civic Wayfinder
Courier Hawk
Dimir House Guard
Greater Mossdog
Guardian of Vitu-Ghazi
Harrier Griffin
2 Orzhov Euthanist
Selesnya Evangel
Stinkweed Imp
Transluminant
Veteran Armorer
Wild Cantor

Spells
Clinging Darkness
Douse in Gloom
Fists of Ironwood
Glare of Subdual
2 Wurmweaver Coil

Artifacts
Glass Golem
Spectral Searchlight

Lands
5 Forest
Golgari Rot Farm
2 Orzhov Basilica
Orzhova, the Church of Deals
4 Plains
4 Swamp

Sideboard
Brightflame
Burning-Tree Bloodscale
Caregiver
Consult the Necrosages
Convolute
Dimir Infiltrator
Dimir Signet
Drake Familiar
Duskmantle, House of Shadow
Gatherer of Graces
Gaze of the Gorgon
Goblin Spelunkers
Golgari Brownscale
Goliath Spider
2 Gruul Nodorog
Gruul Signet
Infiltrator’s Magemark
Izzet Signet
Leap of Flame
Mindmoil
Moroii
Muddle the Mixture
Ogre Savant
Orzhov Signet
Peel from Reality
Perilous Forays
Plagued Rusalka
Remand
Runeboggle
Sabertooth Alley Cat
Seismic Spike
Shred Memory
Skarrgan Pit-Skulk
Skarrgan Pit-Skulk
Skarrgan Skybreaker
Smogsteed Rider
Streetbreaker Wurm
Surge of Zeal
Surveilling Sprite
Thoughtpicker Witch
Torch Drake
Twisted Justice
Viashino Slasher
Vindictive Mob
Wee Dragonauts
Withstand
Wojek Siren

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.