Categorized | The Magic Sock

Coldsnap Prerelease

Posted on 09 July 2006 by Dominic Hodgson

–Introduction to episode 21: Coldsnap Prerelease
–Discussion of the prerelease I attended in Philadelphia on July 8, 2006.
–Run through of the deck I built.
–Thoughts on which Coldsnap cards to look at for in limited (from the ones that I saw play).
–Music by the Slackstring (”Wednesday Morning” and “Sun Again Will Shine”) from the Podsafe Music Network.

My Coldsnap Green/White Prerelease Deck

White
Adarkar Valkyrie
Boreal Griffin
Jotun Owl Keeper
Kjeldoran Outrider
2 Kjeldoran War Cry
Martry of Sands
Squall Drifter
Sun’s Bounty
Woolly Razorback

Green
Allosaurus Rider
3 Boreal Centaur
Frostweb Spider
Into the North
Karplusan Strider
2 Martyr of Spores
2 Simian Brawler
Surging Might

Artifact
Coldsteel Heart

Land
Mouth of Ronom
8 Forest
7 Plains
Snow-Covered Plains

Sideboard

Green
Bull Aurochs
Sheltering Ancient
Sound the Call

White
2 Kjeldoran Outrider

Red
Cryoclasm
Goblin Furrier
Goblin Rimerunner
2 Karplusan Wolverine
Magmatic Core
Ohran Yeti
Orcish Bloodpainter
Rite of Flame
Skred
Surging Flame

Blue
Adarkar Windform
Balduvian Frostwalker
Frozen Solid
Krovikan Mist
Krovikan Whispers
2 Martyr of Frost
Rimefeather Owl
2 Rimewind Taskmage
Ronom Serpent
Rune Song
2 Surging Aether

Black
Chill to the Bone
2 Chilling Shade
2 Feast of Flesh
2 Grim Harvest
Gristle Grinner
Gutless Ghoul
Krovikan Scoundrel
Stromgald Crusader
Tresserhorn Skyknight
Zombie Musher

Gold
Winderness Elemental

Land
Dark Depths
Frost March
Snow-Covered Forest (Foil—I forgot to put this in my deck since it was a foil)
2 Snow-Covered Mountains
Snow-Covered Swamp

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.