Categorized | The Magic Sock

Feeling Blue

Posted on 28 March 2006 by Dominic Hodgson

–Video Introduction: You finally get to see the “Magic Sock” in action. Setup: Mr. Sock is in the shower and his son yells: “Daddy, it’s time for the podcast!” Hilarity ensues.
– Introduction to episode 11: Feeling Blue
–Discussion of Counterspell being the best common in all of Magic (Yes, I know that Counterspell started out as an uncommon).
–Run through of a Blue counterspell deck I had built back in March of 2002.
–Comparison of the Blue 2002 counterspell deck with a 2005 Vintage Fish deck, mentioning similarities.
–Disagree with what the best common is? Request for feedback.

2002 Vintage Blue Deck

Spells

2 Boomerang
2 Capsize
4 Counterspell
4 Dissipate
4 Force of Will
4 Impulse
1 Mana Drain
2 Mana Leak
1 Misdirection

Creatuers

3 Masticore
4 Ophidian
2 Morphling

Artifact

1 Powder Keg
1 Sol Ring

Land

20 Island
4 Faerie Conclave
1 Strip Mine

2005 Vintage Blue/White Fish Deck

Spells

1 Ancestral Recall
3 Curiosity
3 Daze
4 Force of Will
4 Standstill
2 Stifle
3 Swords to Plowshares
1 Time Walk

Creatures

4 Cloud of Faeries
4 Meddling Mage
4 Spiketail Hatchling

Land

3 Flooded Strand
2 Island
1 Library of Alexandria
4 Mishra’s Factory
3 Polluted Delta
1 Savannah
1 Strip Mine
1 Tropical Island
3 Tundra
4 Wasteland

Artifact

Mox Sapphire
3 Null Rod

Sideboard

3 Chalice of the Void
2 Energy Flux
2 Ground Seal
1 Null Rod
4 Ray of Revelation
2 Rushing River
1 Swords to Plowshares

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.