Categorized | The Magic Sock

Lorwyn Previews Redux

Posted on 19 September 2007 by Ron Vitale

–Discussion about the second week official previews on www.magicthegathering.com and Starcitygames.com. Cards on the official Wizards’ site: Mad Auntie & Nath of the Gilt Leaf.
–Elephant Guide rocks in sealed with Tangle Asp. My experience in a very odd sealed match this past week.
–Audio Feedback and several e-mail feedback–keep it coming!
–Question of the week: What do you think of the new Lorwyn preview cards that Wizards revealed this week? Send me your feedback.
–Music by Andre Morgunoff “The Immigrants” available on Podshow.com.

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1 Comments For This Post

  1. Elie Hendriks Says:

    Hi

    First I want to say that you do an awesome job with the podcast.
    I listen to different magic podcasts (mostly top8magic & the other mtgcast ones) and you have a more casual intake to the game which is nice for a change.

    Now, on to the feedback.

    First I want to say a couple of things about the episode of 2 weeks ago, the one you in which you talked about the worlds decks.
    First thing: It’s Kai Budde, not Bundy or something you said :p
    In case you don’t know him, he’s 1 of the 2 best players the game has ever seen (along with Jon Finkel). He managed to get 9 pro-tour top8’s (winning 7 of them!!) and 14 gp top8’s (also winning 7 of them). Plus, he’s the number 1 on the magic price money list with a staggering $352,620.
    I don’t want to criticise you for maybe not knowing him, I just wanted to give you some back information.

    On other topics; Plainswalkers:
    I heard that you think they are underpowered because they can die to just random burn spells.. and yeh, that’s not what you expect from your typical plainswalker. But this is the thing.. ’storywise’ they DON’T die :p
    They have loyalty counters, not life points. So they just lose their loyalty to you, not simply die when a elf pokes them to much. They just wander of again, go have a cold one, do the dishes, or whatever it is that plainswalkers do when they’re not tossing spells at each other.
    You also said that you thought that their abilities aren’t that impressive. Well, this is true. It’s even confirmed by WOTC. The idea of the first plainswalkers was simply to introduce them to the players. If you have to believe WOTC the next ones are gonna have more exotic abilities.

    Next topic; cardboard vs pixels:
    I totally agree with you on this point. I like cardboard magic A LOT more than sitting behind a computer playing frustrated kids that can only communicate in curse words. The social contact is just one of the things that makes playing games so much fun.
    An other very important part I feel is the insurance that you have with cardboard magic cards. First of all I’m one of those guys that think it’s ‘weird’ to buy something you can’t really ‘touch’ like you have with all digital stuff. But also, did you know that on magic online you don’t really own the cards? You just rent them from WOTC? This is actually true, go and read the user agreement terms. In short this means that if WOTC ever decides to stop with magic online, you lose everything! Every card, every dollar spent will be gone and they have no obligations to some kind of refund what so ever.

    Ok, I think this was enough for one comment :p
    Sorry if my English is a little shabby, it’s not my motherlanguage.

    Grtz,
    Melie
    Antwerp, Belgium

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.