Categorized | The Magic Sock

Planeswalkers

Posted on 04 September 2007 by Dominic Hodgson

–Discussion about the new Planeswalker rules.
–Feedback.
–Question of the week: What do you think of the new Planeswalker cards? Send me your feedback.
–Rumor mills: New Lorwyn cards.
–Lord of the Undead combo in a 10th Edition sealed game.
–Music by Ann Wilson “Immigrant Song” available on Podshow.com.

5 Comments For This Post

  1. Collin Says:

    How do the loyalty counters work?
    Do the walkers gain their full amount at the beginning of your next upkeep? Or are you expected to use their +1 ability to up those counters?

  2. Kian Says:

    I think its quite brilliant
    A entire new concept of card, with so many opportunities.
    I especially like that fact you dont have to spend mana on them, since they would just be strong enchantments.
    What I dont like though is that you can only build up a single counter each turn. So far it looks to me that planeswalkers will get on the table, and then run down by attack creatures and spells, thereby decreasing the number of counters so fast you want be able to use em proberly.
    I hope they will make a rule or card that makes it possibel to “Put a loyalty counter on target planeswalker” . Because else I dont think lilliana to pick an example will ever get to use her -8 ability in a 4 player game….EVER!

    ,-kian

  3. Mat Says:

    Clockspinning a blue card allows you to put counters on them and take them away from your opponents

  4. Dale Says:

    Ok… this may seem stupid, but what does the +2 or whatever mean? is it whenever that event happens in the game that they gain loyalty counters?

  5. gilberto Says:

    are loyalty counters put during your upkeep

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.