Categorized | The Magic Sock

Staying Power

Posted on 06 March 2006 by Dominic Hodgson

–Introduction to episode 9: Staying Power
–Discussion of a white/blue (splash of black)Replenish multiplayer deck.
–Review of the early, mid, and late game board in a four player game.
–Run through of multiple ways to win and stay alive.

Multiplayer Replenish Deck

Land
4 Adarkar Wastes
4 Coastal Tower
2 High Market
4 Island
1 Kor Haven
1 Karakas
4 Plains
1 Serra’s Sanctum
1 Strip Mine

Creatures
4 Academy Rector
1 Blinding Angel
1 Faith Healer
4 Meddling Mage
3 Mother of Runes
3 Serra Angel
1 Serra Avatar
4 Voice of All
1 Wall of Glare

Spells
1 Balance
1 Ivory Mask
1 Moat
1 Parallax Wave
1 Pariah
4 Replenish
1 Seal of Cleansing
2 Worship
1 Yawgmoth’s Bargain
1 Zephid’s Embrace

Artifacts
1 Claws of Gix
1 Grim Monolith

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.