Categorized | The Magic Sock

The Magic Sock #115: Elder Dragon Highlander Format

Posted on 08 May 2008 by Ron Vitale

Total running time: 37 minute and 12 seconds.

Show Notes:

–Help me out. Subscribe to the show: http://feeds.feedburner.com/themagicsock
–Opening music by Luma (”Wake Up”) available on Podshow.com.
–Crazy cards in Shadowmoor. Those nutty enchantments.
–Elder Dragon Highlander format. Check it out.
–Feedback.
–Help me out: Please make a donation to help support the show!
–This week’s song is by 46Bliss and the song is “In a Long Time” available on music.podshow.com.

 
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2 Comments For This Post

  1. Justin Church Says:

    For me I have not had the opportunity to play with Shadowmoor because I live in the middle of nowhere in Alaska and have school finals. EDH is a fun game type in Magic but I think is hard for new players to play because of how extensive magic has gotten and even when you are searching for cards it is very difficult to see combos with cards unless you have a old player helping you out. My question is on the topic of auras in Shadowmoor. What do you think of a deck built around Zur the Enchanter in the current standard of Shadowmoor?
    This is the version that I built.
    Deck name: Zuring 2.1
    Main Deck:60
    Creature Spells:11
    3 Zur the Enchanter
    4 Auger Adept
    2 Reveillark

    Non-Creature Spells:
    Instants:
    Soceries:7
    2 Idllic Tutor
    2 Retether
    3 Wrath of God
    Enchanments:16
    4 Steel of the Godhead
    4 Oblivion Ring
    3 Prison Term
    2 Bitterblossom
    2 Tefrei’s Moat
    Artifacts:2
    2 Loxodon Warhammer
    3 Coldsteel Heart

    Land:24
    4 Mystic Gate
    4 Vivid Plains
    2 Caves of Koilos
    2 Adarkar Wastes
    4 Reflecting Pool
    3 Island
    2 Plains
    3 Swamp
    Side Board:15
    2 Declaration of Naught
    4 Return to Dust
    3 Thoughtseize
    3 Extirpate
    2 Greater Auramancy
    1 Bitterblossom
    What do you think of the deck and what changes would you make?

  2. Ron Says:

    Nice deck idea. Some neat interactions with Zur the Enchanter. Thanks for posting the deck.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.