Categorized | The Magic Sock

The Magic Sock #120 - Changes

Posted on 13 June 2008 by Tommy

Total running time: 57 minutes and 58 seconds.

Show Notes:

–Help me out. Subscribe to the show: http://feeds.feedburner.com/themagicsock
–Opening music by Luma (”Wake Up”) available on Podshow.com.
–Talk through all the new changes coming to Magic: Less cards printed per year, Mythic Rares, no more theme decks and basic lands added to booster packs.
Discussion of the June 1st announcement for restrictions/bannings.
–Blast from the past: Quick review of the Legends Magic set release in June 1994.
–Check out all the Magic sets on Wikipedia.
–Great feedback.
–This week’s song is by Brother Love and the song is “Turn It Up!” available on Podshow.

 
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1 Comments For This Post

  1. Tristan Says:

    Hi,
    I completely agree with your view on the theme decks. I have introduced probably 5 or 6 friends to magic, and the progression goes like this

    1. buy a theme deck
    2. buy several boosters, and combine the cards in there with your deck, taking it to 70 odd cards
    3. buying individual cards to make your deck better.

    Every player who takes up magic (including myself) has started with theme decks. Now without them, the only way for friends to learn is for me to give them one of my decks, which are generally tournement standard, and they have no idea how to use it (ie my faeries and my revillark deck), and just think the whole game is too complicated.

    Mythic rares will be fine, provided they keep them as CASUAL CARDS, such as big dragons, etc. Forcing ‘pro’s’ and what not to buy “mythic rares” will be too demanding on most people, and will kill attendance at ptq’s.

    Also the land is useless in booster packs. I play alot of “mini masters” where you take 2 of each land (10 in total) take a unopened booster pack with a friend, shuffle it all in, and play each other for the booster pack. with the extra land, is increases the land count and reduces threats in your deck (which is of a whole 25 cards), so 1 less threat is 1/15, which is 6.6% less threats, and will make this format ALOT less interesting.

    Just thought id voice my opinion, showing my support for your ideas. As most of my friends are casual players, your podcasts applies alot to my usual play group.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.