Categorized | The Magic Sock

The Magic Sock #85: Merfolk and Elves

Posted on 19 October 2007 by Ron Vitale

Show Notes:

–Run through of two Lorwyn preconstructed decks: Merrow Riverways and Elvish Predation.
–Talk of the match I had with the Merrow Riverways vs. the Elvish Predation decks. Combo talk.
–Feedback
–Question of the week: What is your favorite tribe in Lorwyn? Send me your feedback.
–Help support the show: Make a Donation.
–Music by Laura Clapp “Hey Hey Sister” available on Podshow.com.

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Closing:
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1 Comments For This Post

  1. Carl Says:

    Good show mate.

    Tap, pay for rest of life: deck wife for the win.

    :-)

    Not a recommended play in ‘Real Life’ - but a good example of how the deck plays. I must admit though I’d have liked to see a rematch (my wife would have wanted a chance for revenge).

    It may have been a case of rock, paper, sissors with these two decks (merfolk beats elf).

    My guess that forcing you to trade creatures would have helped the elf deck by cutting down the number of merfolk capable of milling the deck down.

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.