Categorized | The Magic Sock

Two Standard Decks

Posted on 12 January 2006 by Dominic Hodgson

Show Notes

–Introduction episode 3 of “The Magic Sock” video blog.

–Discussion of two standard decks. One is a red/white weenie deck and the other is mono blue.

–Run through of their sideboards.

Total running time: 13 minutes and 34 seconds.

Creative Commons License: This work is licensed under a Creative Commons attribution-NonCommercial-NoDerivs 2.5 License. Editor’s Note: Quicktime should work on the smaller file. If you see no video when you click the link of the bigger file or if the video does not play at all, we suggest you download the VLC media player (nearly every OS) or the DivX codec.

Mono Blue Deck
Artifacts
3 Pithing Needle

Creatures
3 Jushi Apprentice
1 Thieving Magpie

Enchantments
3 Threads Of Disloyalty

Instants
3 Boomerang
3 Disrupting Shoal
4 Hinder
4 Mana Leak
2 Quash
3 Rewind
1 Telling Time
Legendary Creatures
2 Keiga, The Tide Star
3 Meloku The Clouded Mirror

Basic Lands
21 Island

Legendary Lands
1 Mikokoro, Center Of The Sea
1 Minamo, School At Water’s Edge
1 Miren, The Moaning Well
1 Oboro, Palace In The Clouds

Sideboard
2 Journeyer’s Kite
4 River Kaijin
1 Consuming Vortex
1 Overwhelming Intellect
1 Quash
3 Time Stop
3 Umezawa’s Jitte

Red/White Weenie Deck

Land
4 Battlefield Forge
4 Mountain
8 Plains
4 Sacred Foundry

Spells
4 Char
4 Lightning Helix
4 Rally the Righteous
4 Shock
Creatures
4 Lantern Kami
4 Leonin Skyhunter
4 Paladin en-Vec
4 Skyknight Legionnaire
4 Suntail Hawk

Artifacts
4 Umezawa’s Jitte
Sideboard
4 Devouring Light
3 Ghostly Prison
4 Pithing Needle
4 Terashi’s Grasp

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    Sealed Deck
    • 2+ players
    • Each player needs 1 Tournament pack and 3 booster packs
    • Players simply open their tournament packs and the cards from three additional booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like.

    Booster Draft
    • 4-8 players
    • Each player needs 3 booster packs
    • At the start of a Booster Draft, each player opens a booster pack and picks the card he or she wants from it. (You can't see the cards that the other players draft.) Then each player passes the rest of the pack to his or her left. You pick up the pack that was passed to you, select a card, and pass the rest to your left. This process continues until all the cards have been drafted. Next, each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you open the third pack and pass to the left again.
      Once all the packs have been drafted, players build decks from the cards they selected, adding as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their decks as they like. Each deck must have at least 40 cards.
    Tribal Wars
    • One-third of every deck must be of a single creature type (e.g. "Merfolk" or "Beast")
    • Each deck must contain at least 60 cards, and players may build decks using Standard, Extended, Legacy, or Vintage deckbuilding rules.
    • You can use creatures of other creature types, but they do not count towards the "1/3 of single creature type" rule.

    Singleton
    • aka "Highlander"
    • No two cards in a player's deck can share a name unless they're basic lands (Plains, Islands, Swamps, Mountains, and Forests). Players can use Standard, Extended, Legacy, or Vintage deckbuilding rules.