The gang covers SCGO and Modern States experiences, PPTQ format changes, the development of Siege Rhino from an early 3-mana concept, a deck tech on smallpox loam, and Darrel's 'leg day' experience.
The gang covers SCGO and Modern States experiences, PPTQ format changes, the development of Siege Rhino from an early 3-mana concept, a deck tech on smallpox loam, and Darrel's 'leg day' experience.